FECS'18 - The 14th Int'l Conf on Frontiers in Education: Computer Science and Computer Engineering

by admin last modified Jan 01, 2018 12:14 PM
FECS is an international conference that serves researchers, scholars, professionals, students, and academicians who are looking to both foster working relationships and gain access to the latest research results. It is being held jointly (same location and dates) with a number of other research conferences; namely, The 2018 World Congress in Computer Science, Computer Engineering, and Applied Computing (CSCE'18).

 

The conference is composed of a number of tracks, tutorials, sessions, workshops, poster and panel discussions; it will be held simultaneously with  other conferences at the same location on July 30-August 02, 2018 in Las Vegas, Nevada, USA.

You are invited to submit a paper for consideration. All accepted papers will be published in printed conference books/proceedings (each with a unique international ISBN number) and will also be made available online. The proceedings will be indexed in science citation databases that track citation frequency/data.

In addition, like prior years, extended versions of selected papers (about 40%) will appear in journals and edited research books; publishers include, Springer, Elsevier, BMC, and others). See the web link below for a small subset of such publications: (some of these books and journal special issues have already received the top 25% downloads in their respective fields and/or identified as "Highly Accessed" by publishers and/or science citation index trackers.)   Click here for more details ... 

 

Topics of interest include, but are not limited to, the following:

    • ABET Accreditation and assessment (experiences and methods)
    • Student recruitment and retention methods
    • Promoting multi-disciplinary initiatives - impact on curriculum
    • Capstone research projects: examples and case studies
    • Distance learning; methods, technologies and assessment
    • Innovative degree programs and certificates
    • Innovative uses of technology in the classroom
    • Collaborative learning
    • Learning models and learning from mistakes
    • Computer and web-based software for instruction
    • Ethics in computer science and engineering
    • Incorporating writing into CS and CE curriculum
    • Preparing graduates for academia
    • Preparing graduates for industry
    • Partnerships with industry and government
    • Team projects and case studies
    • Undergraduate research experiences
    • Student observation and mentoring strategies
    • Advising methods
    • Evaluation strategies (professors, students, ...)
    • Transition to graduate studies
    • Integrating gender and culture issues into computer science and engineering curriculum
    • The balance between course-work and research
    • Issues related to the choice of first programming language
    • Debugging tools and learning
    • Projects, software engineering, programming issues, and laboratory practices
    • Virtual laboratories
    • Computer science and computer engineering curriculum
    • Active learning tools
    • Undergraduates as teaching assistants
    • Funding opportunities for curriculum development and studies
    • Pilot studies
    • STEM (Science, Technology, Engineering & Mathematics) initiatives
    • Teaching methods
    • Recruiting methods to attract graduate students
    • Proposed methods for ranking CS and CE departments
    • The role of visualization and animation in education
    • Academic dishonesty in a high-tech environment
    • Experiences in the formation of Department Advisory Board
    • Factors that lead to success in CS and CE
    • Software Engineering for Embedded Systems in Education
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